Once we were let into the main exhibit hall I did get jostled around a little as the hall truly was packed. I, of course missed out on purchasing Oceanos at the Iello booth since only 50 copies were slated for sale per day (how dare they). ;) But I did acquire most of the games I mentioned in this post here. Those games were:
- The Council of Blackthorn,
- Beyond Baker Street, and
- Diamonds: The Thief Expansion.
- I should've taken trips to the car to dump my games. My shoulders were not happy with these skinny straps digging into my shoulders.
- I should've had a game plan. I was walking around in circles a lot going to various booths and having to walk more than I should've had I mapped out a plan.
- I'm glad I didn't have a game plan. It was nice to not have to rush anywhere in particular and just go with the flow.
- I need to keep Motrin on me. I walked so much and by the end of the night/early morning I was hurtin' a little bit. So many steps walked on Day 1.
Two games of note I played on Day 1:
- Save the Cupcake, published by Asmadi Games: This is the early darling of Dan Halsted of the Podcast of Nonsensical Gamers. Balls rolling down a hill, Plinko-style, trying to crush a cupcake hidden at the bottom of the hill, one person playing as the Crusher and one person as the Defender. Silly and surprisingly thinky for such a simple game.
- Terraforming Mars, published by Stronghold Games: This game was not on my radar at all, and now of course I am coveting it really badly now that it's sold out. Each player plays as a different corporation using that corp's special ability to their advantage to increase their terraform rating and earn the most victory points. Soooo my type of game. Not too much player interaction, at least in my play of this game, which is just my speed, and it was great trying to create combos in my engine. Can't wait to play this again. I may have to pre-order it.